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Aug 06, 2026
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VISC 104 - User Experience/Interface (UX/UI) I PREREQUISITES/COREQUISITE: Demonstrated competency through appropriate assessment or earning a grade of “C” or better in ENGL 093 - Introduction to College Writing and ENGL 083 - Reading Strategies for College or ENGL 095 - Integrated Reading and Writing or ENGL 075 - Co-Requisite Integrated Reading .
PROGRAM: Visual Communications CREDIT HOURS MIN: 3 LECTURE HOURS MIN: 2 LAB HOURS MIN: 2 TOTAL CONTACT HOURS MIN: 4 DATE OF LAST REVISION: Fall 2020
An introductory course that exposes students to the tools, methodology, processes, and design thinking required for effective experience design. Establishes a comprehensive mindset in students for the end users’ needs. Through case studies of a variety of real world projects, examines the practical application of experience design. Defines the field and various employment opportunities.
MAJOR COURSE LEARNING OBJECTIVES: Upon successful completion of this course, the student will be expected to:
- Describe, appreciate and apply the history, development, and standards of experience/interface design.
- Describe and use UX/UI terminology.
- Demonstrate knowledge of the standards, terms, and applications of UX/UI.
- Demonstrate an understanding of the various methods used in this field.
- Through various assignments communicate your research, analysis, scenarios, etc. which show comprehension of the end users’ needs.
- Develop an awareness of all the interrelated factors that impact user experience (ADA compliance, mobile, user centered design, societal factors, etc.).
- Demonstrate sound user experience design practice relative to the enhancement of communication and visual appeal.
- Evaluate your peer and professional work critically.
COURSE CONTENT: Topical areas of study include -
- Accessibility, including ADA Compliance and 508 Compliance
- Usability (user testing) Testing Methods
- Intro to Design Process and Methodologies
- User Research Methodology
- Research Synthesis
- Design language/patterns
- Mobile user considerations
- Designing for the user (user centered design)
- User Validation
- Analyze Navigation conventions
- User tasks + Diagrams
- Prototyping Methods
- Wireframing & Workflow development
- The Quality Assurance (QA) Process
Course Addendum - Syllabus (Click to expand)
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