VISC 200 - Motion Graphics PREREQUISITES: VISC 101 - Design Fundamentals and VISC 102 - Raster Graphics I and VISC 115 - Vector Graphics & Pub Design I PROGRAM: Visual Communications CREDIT HOURS MIN: 3 LECTURE HOURS MIN: 2 LAB HOURS MIN: 2 DATE OF LAST REVISION: Fall, 2016
Examines the virtual world of 2-D and how it can be applied as an illustration and animation element in multimedia using After Effects and other Adobe products. Students explore navigation, modeling, rendering, animation, and camera and lighting techniques.
REQUIRED SOFTWARE:
This class makes use of industry-standard Adobe software. Students will NOT be able to complete the coursework without the use of Adobe software. Only students enrolled in Visual Communications courses that use Adobe software have been assigned an Adobe license. Not all students will have the ability to access Adobe software at home. All Visual Communications labs are outfitted with the latest Adobe software. Review the IvyService & Support Knowledge Base article: How to Access Adobe Software at Home to learn how to access this software.
SYSTEM REQUIREMENTS:
Please note that not every computer can run Adobe software. Verify your system can operate Adobe applications through the Adobe System Requirements website. We highly recommend computers with an Intel core processor, 64-bit support, 8GB of memory (16GB preferred), and a 250GB hard drive. All Visual Communications labs are outfitted with the minimum system requirements.
MAJOR COURSE LEARNING OBJECTIVES: Upon successful completion of this course the student will be expected to: - Develop advanced creative interfaces for use in multimedia projects.
- Integrate the principles of good multimedia design with a strong focus on the aesthetic component including research, brainstorming, and storyboarding.
- Synchronize animation and sound.
- Incorporate various mediums, including sound, images, audio, etc.
- Describe the different roles of a multimedia producer within the industry.
- Analyze the use of multimedia as a marketing tool.
- Appraise and integrate different content and software to achieve one product.
- Use basic programming skills to add functionality to a project.
- Implement usability and functionality testing processes.
COURSE CONTENT: Topical areas of study include - - Introduction to multimedia
- Interactivity and scripting
- Presentation software
- Usability and functionality and testing
- The multimedia production process
- Animation techniques
- Media development techniques (animation, sound, video, copywriting, developing a script)
- Storyboarding and concept mapping
Course Addendum - Syllabus (Click to expand)
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