VISC 209 - 3D Animation I PREREQUISITES: VISC 102 - Raster Graphics I or VISC 115 - Vector Graphics & Pub Design I PROGRAM: Visual Communications CREDIT HOURS MIN: 3 LECTURE HOURS MIN: 2 LAB HOURS MIN: 2 DATE OF LAST REVISION: Fall, 2012
Examines the virtual world of 3D and how it can be applied as an illustration and animation element in multimedia. Students will explore navigation, modeling, rendering, animation, and camera and lighting techniques.
REQUIRED SOFTWARE:
This class makes use of industry-standard Adobe software. Students will NOT be able to complete the coursework without the use of Adobe software. Only students enrolled in Visual Communications courses that use Adobe software have been assigned an Adobe license. Not all students will have the ability to access Adobe software at home. All Visual Communications labs are outfitted with the latest Adobe software. Review the IvyService & Support Knowledge Base article: How to Access Adobe Software at Home to learn how to access this software.
SYSTEM REQUIREMENTS:
Please note that not every computer can run Adobe software. Verify your system can operate Adobe applications through the Adobe System Requirements website. We highly recommend computers with an Intel core processor, 64-bit support, 8GB of memory (16GB preferred), and a 250GB hard drive. All Visual Communications labs are outfitted with the minimum system requirements.
MAJOR COURSE LEARNING OBJECTIVES: Upon successful completion of this course the student will be expected to: - Apply the ability to employ available 3D rendering and animation software packages.
- Construct and render 3D models and textures for use in static and dynamic simulated environments.
- Utilize constructed environments and models in various animations techniques.
- Explain the history of computer animation.
- Evaluate the possibilities of computer animation and how it is utilized in a variety of industries today.
COURSE CONTENT: Topical areas of study include - - Navigate within the XYZ axis.
- Build 3D models, shapes, and objects.
- Demonstrate a working knowledge of the camera; it’s navigation and focal lengths.
- Demonstrates lighting principles.
- Create special effects with text.
- Animate objects and logo designs.
- Discuss various rendering techniques.
- Demonstrates the use of extruding and lathe tools.
- Demonstrates the creation of surface libraries and applies created surfaces to objects.
- Animate objects along set paths.
- Explain and demonstrate animation-linking techniques.
Course Addendum - Syllabus (Click to expand)
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