May 06, 2024  
2022-2023 Catalog 
    
2022-2023 Catalog [ARCHIVED CATALOG]

DESN 230 - Computer Modeling and Animation


PREREQUISITES: DESN 101 - Intro to Design Technology  
PROGRAM: Design Technology
CREDIT HOURS MIN: 3
LECTURE HOURS MIN: 2
LAB HOURS MIN: 2
DATE OF LAST REVISION: Fall, 2011

This course contains an historical overview of the development of computer-generated imagery, including CADD, computer animation, computer art and visualization. This course will cover various aspects of 3-Dimensional modeling, lighting, and camera placement, as well as compositional and design aspects for presentation. Computer animation techniques such as keyframing, inverse kinematics, and simulation will be introduced. The course also includes an overview of storyboarding, scene composition, and lighting.

MAJOR COURSE LEARNING OBJECTIVES: Upon successful completion of this course the student will be expected to:

  1. Evaluate and critique academic, commercial and laboratory contributions to the field of computer-generated imagery (CGI).
  2. Relate activities to gain an understanding of the evolution of CGI.
  3. Trace the roots of CGI institutions and activities.
  4. Develop an understanding of the theories and methodologies which are tuned to the capabilities and qualities inherent in software, hardware, and animation techniques, by examining the contributions of principals in the field in the context of the time.
  5. Critically review advances and contributions from technical, artistic and aesthetic perspectives.
  6. Define computer graphics terminology.
  7. Demonstrate basic 3D modeling techniques and processes.
  8. Use appropriate vocabulary and graphical conventions of animation.


COURSE CONTENT: Topical areas of study include -  

  • Creating objects
  • Historical perspective on animation
  • Transforms
  • Viewport navigation and display
  • Modifying objects
  • Object selection and display
  • Animation
  • Editing meshes
  • Editing shapes
  • Compound objects
  • Lights
  • Cameras
  • Creating materials
  • Working with texture maps
  • Rendering and final output

 
Course Addendum - Syllabus (Click to expand)