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May 19, 2024
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2022-2023 Catalog [ARCHIVED CATALOG]
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VISC 202 - User Experience/Interface (UX/UI) Design II PREREQUISITES: VISC 104 - User Experience/Interface (UX/UI) I PROGRAM: Visual Communications CREDIT HOURS MIN: 3 LECTURE HOURS MIN: 1 LAB HOURS MIN: 2 STUDIO HOURS MIN: 3 DATE OF LAST REVISION: Fall, 2012
This course builds on the concepts, definitions, and methodologies learned in the introductory course. Students will apply the user experience and user interface concepts/methodologies in real-world, project based scenarios. Provides an opportunity for students to produce portfolio quality work.
MAJOR COURSE LEARNING OBJECTIVES: Upon successful completion of this course the student will be expected to:
- Apply the concepts of design thinking, human centered design and lean UX to a problem-based scenario.
- Conduct preliminary user research. Synthesize your research to a user experience application.
- Identify, explore and execute various types of basic user/usability testing.
- Demonstrate an understanding of the various methods used in this field.
- As part of a project based application, develop typical users/personas to define unique user experience.
- Utilize UX tools to develop wireframes and workflow.
- Utilize various prototyping methods, including paper, low and high-fidelity methods.
- Prepare/develop your solutions based on a provided design brief.
- Apply interaction design principles to a user interface problem-based scenario.
- Identify and apply design systems and patterns.
- Consider branding in your interface solutions.
- Produce portfolio quality work.
- Evaluate your peers and professional work critically.
COURSE CONTENT: Topical areas of study include -
- Design thinking, human-centered design, lean UX, Agile/Scrum
- Intro to user research
- Usability testing
- Research synthesis
- Persona development, including proto-personas
- Wireframing and Workflow development
- Paper, low and high-fidelity prototyping
- Style Tiles
- Interaction Design Principles
- Design Systems and Patterns
- Design Brief
- Branding
- High Fidelity Prototyping
- Clickable and Interactive
- Design Annotations and Specifications
Course Addendum - Syllabus (Click to expand)
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