VISC 212 - 3-D Animation II PREREQUISITES: VISC 209 - 3D Animation I PROGRAM: Visual Communications CREDIT HOURS MIN: 3 LECTURE HOURS MIN: 2 LAB HOURS MIN: 2 TOTAL CONTACT HOURS MIN: 4 DATE OF LAST REVISION: Fall, 2022
Further examines the virtual world of 3D and how it can be applied as an illustration and animation element in multimedia. Students will expand on navigation, modeling, rendering, animation, and camera and lighting techniques.
REQUIRED SOFTWARE:
This class makes use of industry-standard Adobe software. Students will NOT be able to complete the coursework without the use of Adobe software. Only students enrolled in Visual Communications courses that use Adobe software have been assigned an Adobe license. Not all students will have the ability to access Adobe software at home. All Visual Communications labs are outfitted with the latest Adobe software. Review the IvyService & Support Knowledge Base article: How to Access Adobe Software at Home to learn how to access this software.
SYSTEM REQUIREMENTS:
Please note that not every computer can run Adobe software. Verify your system can operate Adobe applications through the Adobe System Requirements website. We highly recommend computers with an Intel core processor, 64-bit support, 8GB of memory (16GB preferred), and a 250GB hard drive. All Visual Communications labs are outfitted with the minimum system requirements.
MAJOR COURSE LEARNING OBJECTIVES: Upon successful completion of this course the student will be expected to: - Apply the ability to employ available 3D rendering and animation software packages.
- Construct and render 3D models and textures for use in static and dynamic simulated environments.
- Further use of student constructed environments and models in various animations techniques in substantial presentation.
- Employ beginning application of character animation to objects.
COURSE CONTENT: Topical areas of study include - - Build 3D models, shapes, and objects for presentation.
- Develop appropriate lighting for presentation.
- Discuss and apply various rendering techniques.
- Demonstrates the creation of surface libraries and applies created surfaces to objects.
- Discuss and apply appropriate output for presentations (Video, Web, CD-ROM).
Course Addendum - Syllabus (Click to expand)
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